Saturday, June 25, 2016

Project Portfolio 2- Final

     My class this month was my second portfolio class. We had to animate a walk and an action. The action could be anything from a weight shift, overshoot and settle, jump, or anything that you could come up with and make work really. The walk animation includes four steps, anticipation to get into the walk, and a settling to stop walking, for the most part. Like with last month's class, the same animation principles and Maya tools were used in this project. Animation principles like squash and stretch, timing, anticipation, slow-ins and slow-outs, were all used to make the character seem more alive and believable.

Friday, May 27, 2016

3D Animation- Walk Cycle Action

    During this month's class we learned how to animate models. This video is of an ant that we had to give a moving walk cycle, a standing pose, and an action. As opposed to the first walk cycle we did, this one actually moves in the scene. The walk cycle included poses that you would have done in 2D animation: up and downs, passing, and contacts. Along with those key poses, we also had to give it anticipation and settling poses. Each pose for all the animations created had to be positioned and then keyed. The basic move tool was used to position the models that were used.


Thursday, May 19, 2016

3D Animation- Cup Action

    The start and end poses were given to us in this assignment, so we just had to animate everything in the middle. 


Tuesday, May 17, 2016

3D Animation- Walk Cycle

    With this assignment, we had to make a walking in place walk cycle, where it looks like the character is walking, but actually is just walking in place.