http://jobs.jobvite.com/careers/ageoflearning/job/oa1a4fw9?__jvst=Job%20Board&__jvsd=Indeed
The job I found was for a 3D Animator that has to also has to be able to rig a character.
This job was looking for someone who knew how to use Maya, be able to set up an easy rig that an animator could use without any hassle, and be able to communicate with other teams on the pipeline.
In class, we talked a lot about how in the end it is all about if the animator can use the rig with ease, and that they understand it. This also goes along the lines with communicating with the people you are building the rig for and how they want it to function. We were taught in class how to make clean and organized rigs that are simple to use, but not so simple that it feels unfinished or like it is lacking in character mobility.
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Sunday, October 23, 2016
VD- Final
This project was on how to create and use Mila materials in Maya.
The Mila materials were used for the textures of the objects in the scene shown below.
Layers were created for the materials to give off certain effects for the objects. The bottle for example has a transmission layer since it is made out of glass making it see through, unlike the other objects that do not. All of the objects have a diffuse and reflective layer on them to have more realistic and accurate lighting and color.
During this month, I learned more about the Hypershade in Maya, and how to navigate in it making it quicker and easier to use. I did not really explore anything new on my own; I was pretty overwhelmed with all the things that I had learned since I had never really known about them in the first place.
Key Light Layer
Warm Light Layer
IBL Layer
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