Monday, March 14, 2016

Art 2- Figure Drawings

The small details, like the shadows that shape the muscles,
The slight bends and curves that define the arms, the legs, and the figure,
It's so fun to draw.

We learned all these techniques I had never heard about, being that I had never done actual figure drawing before.

Bean shape, arrow method, "I" method, line of action, and circle techniques.


Sunday, March 13, 2016

Art 2- Feet Drawings

Feet are even weirder than hands, but just like hands, feet have basic shapes and techniques used to draw them. Circles and triangles and tubes are all they are if you think about it. 
But it's the finer details that make them feet, that bring them alive, so to speak.



Saturday, March 12, 2016

Art 2- Hand Drawings




First ever actual hand drawings!
I never drew the hands for any of my people drawings before, always drew it to where they would be in pockets or behind the person's back.
Thought they were the most difficult thing in the world to draw, but once I learned the techniques
and basic shapes for them, they were so easy to draw! I actually like drawing them.



Friday, March 11, 2016

Shading and Lighting Preview

Shading and lighting with Maya is simple in what you have to do, but complicated in how to get it.
Changing one setting can affect the entire scene, which could be just what you wanted, or everything you don't.

You can add colors, change the shadows, light up a scene, or even darken it!
It's exacting when you get the light just right, and confusing and frustrating when it's off and you don't know how fix it.








Art 2 Preview

Starting new classes is never fun at first, but you get used to it, and eventually start to like it.

This month I am in Fundamentals of Art II. So far, we have learned about atmospheric perspective, value scale, gesture drawing, and figure drawing. 

The gesture and figure drawing was new to me since I had never really drawn people before taking this class, but it was fun. 




Monday, February 29, 2016

MC- ZBrush Models for Milestone 4

     Here are the models for my Milestone 4 project after I put them into ZBrush and worked on them.

     I used the masking pen, inflate brush, smooth brush, claybuildup brush, dam_standard brush, and just the regular standard brush.
The masking pen was a big help with the clock. I used it for the details around the face of the clock. After I had the shapes masked out, I used the claybuildup brush to bring out the details so they stuck out like the actually clock.
With the shield, I used radial symmetry to get all the diamonds, triangles, and sphere shapes.
For the book, I used X and Y symmetry to get the engraving details on the cover.

     All of these projects were so fun to make! At first I had no idea where to start or how I was going to do it. Once I figured it out though, it was just so exciting and fun to put in all the details.
When I would figure something out, I would have this face of awe and such a silly smile. ZBrush can be fun to use.







MC- Milestone 4

     Before and after angles of my Milestone projects. On the left was Milestone 3, the right is Milestone 4, the final scenes. For the final scene we had to make 3 more props and then bring them into ZBrush to give them that more advanced and fun detail.
     These projects have been fun and really amazing. I never thought I would be able to do any of it when I first started classes here. I still have a lot to learn though, this is only my second class using Maya after all.




Final ZBrush Models put in the scene