http://jobs.jobvite.com/careers/ageoflearning/job/oa1a4fw9?__jvst=Job%20Board&__jvsd=Indeed
The job I found was for a 3D Animator that has to also has to be able to rig a character.
This job was looking for someone who knew how to use Maya, be able to set up an easy rig that an animator could use without any hassle, and be able to communicate with other teams on the pipeline.
In class, we talked a lot about how in the end it is all about if the animator can use the rig with ease, and that they understand it. This also goes along the lines with communicating with the people you are building the rig for and how they want it to function. We were taught in class how to make clean and organized rigs that are simple to use, but not so simple that it feels unfinished or like it is lacking in character mobility.
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Sunday, October 23, 2016
VD- Final
This project was on how to create and use Mila materials in Maya.
The Mila materials were used for the textures of the objects in the scene shown below.
Layers were created for the materials to give off certain effects for the objects. The bottle for example has a transmission layer since it is made out of glass making it see through, unlike the other objects that do not. All of the objects have a diffuse and reflective layer on them to have more realistic and accurate lighting and color.
During this month, I learned more about the Hypershade in Maya, and how to navigate in it making it quicker and easier to use. I did not really explore anything new on my own; I was pretty overwhelmed with all the things that I had learned since I had never really known about them in the first place.
Key Light Layer
Warm Light Layer
IBL Layer
Tuesday, September 27, 2016
Character Design and Creation- Evaluation
With my Character Design and Creation class this month, I learned a lot of new things in both ZBrush and Maya. I had to go about building the characters differently than I would with a hard surface model. I used ZBrush for the most part, finding that it was easier to get the results I was looking for better than Maya.
With this character, I found it easier to build him with ZSpheres rather than with Dynamesh or in Maya. I did however build his shoes in Maya since they are more of a flat surface made up of 3 rectangles.
I would probably do his hair differently if I had to model him again. It did not come out as spiky and as volumized as the reference drawing has it.
His face was the most difficult part out of all of it. Since he is a more cartoony character, he has simple lines and little detail put into him forcing me to have to come up with a way for him to have a bone and muscle structure, but still look like the drawing.
For the most part, I think the model turned out rather well. I had never modeled any kind of character/organic object before, so of course it is not the best, but it matches the reference for the most part. I liked modeling the hat and shirt, they came out nicely.
With this character, I found it easier to build him with ZSpheres rather than with Dynamesh or in Maya. I did however build his shoes in Maya since they are more of a flat surface made up of 3 rectangles.
I would probably do his hair differently if I had to model him again. It did not come out as spiky and as volumized as the reference drawing has it.
His face was the most difficult part out of all of it. Since he is a more cartoony character, he has simple lines and little detail put into him forcing me to have to come up with a way for him to have a bone and muscle structure, but still look like the drawing.
For the most part, I think the model turned out rather well. I had never modeled any kind of character/organic object before, so of course it is not the best, but it matches the reference for the most part. I liked modeling the hat and shirt, they came out nicely.
Wednesday, August 24, 2016
Project Portfolio - Modeled Scene
For this month's assignment, we had to choose between 2 animations or modeling a scene, I decided on modeling. There were 4 milestones for this project: first being a basic block out, second adding secondary details and color, third adding texture, and the fourth was to finalize everything.
While making the model, I went back and forth using ZBrush and Maya. I used ZBrush to add the scratches in the wood, and the dust and stains on the keys.
Ref
Milestone 1
Milestone 2
Milestone 3
Final
Saturday, June 25, 2016
Project Portfolio 2- Final
My class this month was my second portfolio class. We had to animate a walk and an action. The action could be anything from a weight shift, overshoot and settle, jump, or anything that you could come up with and make work really. The walk animation includes four steps, anticipation to get into the walk, and a settling to stop walking, for the most part. Like with last month's class, the same animation principles and Maya tools were used in this project. Animation principles like squash and stretch, timing, anticipation, slow-ins and slow-outs, were all used to make the character seem more alive and believable.
Friday, May 27, 2016
3D Animation- Walk Cycle Action
During this month's class we learned how to animate models. This video is of an ant that we had to give a moving walk cycle, a standing pose, and an action. As opposed to the first walk cycle we did, this one actually moves in the scene. The walk cycle included poses that you would have done in 2D animation: up and downs, passing, and contacts. Along with those key poses, we also had to give it anticipation and settling poses. Each pose for all the animations created had to be positioned and then keyed. The basic move tool was used to position the models that were used.
Thursday, May 19, 2016
3D Animation- Cup Action
The start and end poses were given to us in this assignment, so we just had to animate everything in the middle.
Tuesday, May 17, 2016
3D Animation- Walk Cycle
With this assignment, we had to make a walking in place walk cycle, where it looks like the character is walking, but actually is just walking in place.
Monday, May 9, 2016
Monday, May 2, 2016
Sunday, May 1, 2016
Friday, April 29, 2016
Saturday, April 23, 2016
2D Animation- Sit To Stand
For this project we had to do a sit to standing pose showing slow-ins and outs of the character as he stood up from a seated position. Depending on how long it took him to stand up depended on how many frames you had in between. Did he get up quickly? Was he startled? Maybe old, or tired? Any of this could be shown in the animation if the timing and frames were done correctly.
2D Animation- Walk2
Arm swings were added for the second walk animation. In this project, we were to show a fluid, flowing motion with how the arms and hands moved with each swing as the character was walking.
Friday, April 22, 2016
Thursday, April 21, 2016
Saturday, April 16, 2016
Tuesday, April 12, 2016
Sunday, April 10, 2016
Saturday, April 9, 2016
Project Portfolio 1- Milestone 1
New classes
New projects
For my Project Portfolio class, we are modeling still lives. For the first milestone, we blocked out the items in the scene and set them up to match the still life picture.
New projects
For my Project Portfolio class, we are modeling still lives. For the first milestone, we blocked out the items in the scene and set them up to match the still life picture.
Friday, April 8, 2016
Tuesday, April 5, 2016
Thursday, March 24, 2016
Friday, March 18, 2016
SAL- Maya- Materials With Lighting
Adding color and changing settings like reflectivity, transmission, to the models to give them an actually material look like leather, glass, or metal. No textures... Yet.
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