Thursday, January 28, 2016

3DF- Spinarak Model

     Modeling Spinarak was so different than just blocking it out. Like I said in the previous post, the legs were rather difficult to shape and get the angles correct. The eyes were also a problem, being odd shapes and all. I took me a little over two hours to complete it: smoothing it out and attaching the parts to the body with the union tool. It turned out to look like the actual figurine though, and was fun to make, I am glad I got the chance to create it.






Sunday, January 24, 2016

3DF- Pilers Model

My favorite model I built this week were a pair of pliers. I used the mirror tool with this model qutie a lot. I built one side, mirrored it, separated the pieces because they were attached after I mirrored them, and then moved the mirrored piece into place.

When building the pieces, I started at the bottom of the handle and worked my way up using the extrude tool. With the bottom area of the metal part, I combined a rectangular prism and pipe using the boolean union tool. That part was a bit challenging and tedious having to cleanup the distorted geometry and problematic areas of edges and vertices.

The model was 5 pieces in total.



3DF- Spinarak Blockout

My finished blockout of Spinarak. 

         I think the legs are going to be the hardest parts to model for this piece. They are in weird angles that look different from the side and top angles. The best way to go about modeling them would probably be to use the booleans union tool, building a leg in pieces and combining the geometry to make it a single piece.




Sunday, January 17, 2016

3DF- Bottle Stopper Model

One of my favorite models I have made so far was a bottle stopper. A weird curvy, yet somewhat geometric shaped object that was just fun all around to make.
It was modeled with just one piece. At first I did not know where to start at: the top or the bottom. I tried the top first, which was a mistake because I could not get the point to curve the way I wanted it to. Then I tried starting at the bottom, which worked just fine. Worked my way up using the extrude tool, I eventually had a completed model. Finishing touches, I used the bevel tool to smoothen it out to make it look more realistic and not so edgy.


The end result was an adorable little thing that is so cute to look at.

3DF- Spinarak


For my next modeling assignment, I get to choose what I want to model, so I choose Spinarak, a spider Pokémon. It is the most interesting object that I could find in my house to model. I choose this because it is different and not too simple, and because Spinarak is such an adorable Pokémon.




Sunday, January 10, 2016

3DF- Saint Seiya Legend of Sanctuary- 3D Animation


Saint Seiya Legend of Sanctuary is a 3D animated movie, written by Tomohiro Suzuki, about a girl who is the reincarnation of the goddess Athena, but does not know it, yet. It is a beautiful movie that has beautiful animation like nothing I have ever seen before! The characters look like what you would see in anime, but are 3D animated! The way the hair actually looks like hair, not just like clay stuff. It does not look like the movies you see from Disney or Pixar; it has its own design, flare, beauty, and uniqueness to it. This movie inspires me to create beautiful and different 3D animation. To make things that do not look so blocky or like they are all one piece.